Then you have the ways this type of list improves on tyranids.
- The Necron HQs are much, much better and affect the board in a way that's beneficial to this type of armies survival. I'm lookin at you, Lord of storms!
- The spyders never run out of babies to spawn, have 3 more wounds, and are less points than a tervigon
- Wraiths are faster and more resilient than almost anything in the 'nid codex
- Psychic defense on a 4+. To be fair, this is arguably worse than shadows in the warp as it only affects some powers.
- Night fighting provides cover of darkness long enough for you to avoid the most heavy firepower. Almost guaranteeing that you will make it to their lines
The combination of imotekh's lightning and fast assaulty units is killer. If nids had an Imotekh equivalent... well, they might've made more than an appearance at adepticon. Yet even with all this going for them, there is still something I just don't quite like about the Necrons...
Check out my list and my gripes about the 'crons after the jump
My 1850 list looks something like this
Royal court w/chronotek
Overlord on barge w/scythe and weave
Royal court w/vieltek
3 x 5 man warrior squads (held in reserve)
9 immortals w/gauss
6 wraiths w/3 coils and a particle caster
2 x 3 spyders w/ gloom prism
Simple and straightforward scarab farm with Imotekh support. Imotekh is such a force multiplier, it's ridiculous. Your opponent will almost always let you go first due to Imo's 4+ seize, which will let you spawn before they have a chance to shoot. And it gives you the opportunity to position better according to their deployment.
That is close to the list that I have been playing in the escalation league at my FLGS. Now, having played 10+ games with necrons, I am really not all that happy with how they play. Let me tell you why.
The entire army seems very swingy and luck dependent. Whether it be Imotekh's lightning, or wraiths rending, or even hitting vehicles. Everything needs 6's to be effective.
In addition to that, both the scarab farm and imtoekh's lightning seem very overpowered. Even needing 6's to hit, the lightning will still randomly kill things. And random isn't really my favorite part of this game. It's basically shooting in a list with no shooting that avoids the limitations you are putting on the rest of the table. The scarab farm is just silly. with night-fighting in effect, the scarab farm reaches critical mass by turn 3. Which is about the time you will be assaulting. It seems that after that, the scarabs are impossible to kill. The opponent may kill some bases and may even win combat, but there will just be more next turn. I'm really not a fan of impossible to win scenarios and random things blowing up.
Now, you may think "well, if you don't like it, then why are you playing it?". That is because I feel it's the most viable list in the book. And the one I have models for at the 1850 point level for the league. I would have put it down after the 4th or 5th game if I wasn't playing for money. I really wanted to try something different (ie not a marine) and they way Necrons played reminded me a lot of Tyranids.
So, here I am... Going into the finals and whining about how OP my army is. Haha, I'm prolly going to lose now! Oh well, what kind of experiences with Necrons do you guys have? Good, Bad, Ugly? Let me know what you think.