|Thats the part we care about right?|
We do know that disembarking will be out of the vehicle + movement, so everyone gets out up to 6 inches away. We also know that Fleet (on the Waagh!! turn) will let us re-roll the charge dice. The average of 2D6 with re-roll is 8. So we have effectively avoided any penalties associated with the "Assault Nerf 2012."
We will have 4 hull points, which is as many as a Landraider, so we should be pretty durable, but time will tell on how this change overall will affect vehicle durability. We do know that obscured is now a 5++ save so we did lose a little in regards to the KFF we usually have. But on the upside, it only takes 25% to become obscured, so we are now easier to hide!! I think this will bring the end of the 85 point KFF Mek tax of running Wagons and open that slot to other choices. (Possibly a warphead for MORE WAAAGHH!!!)
Overall I am very excited about the changes and I think that, over all Battlewagon's are better. I haven't seen anyone list any info on tank shocking, not enough orks in these Q&A sessions I guess.