So Far, I have managed to play about 7 games of 6th. Most of them at low points, so I'm not sure how accurate my data is, but I'm calling shenanigans! I wanna talk about some of the stuff that is blatantly broken and will definitely be taken advantage of if the game manages to make it to tournaments in an unmodified state.
Flyers - Flyers are extremely powerful. A lot of armies are going to have trouble dealing with them effectively. You think your one aegis defense line is going to stop three Vendettas?
You're full of shit in your head.
Even if you can dedicate something to manning the line, str7 isn't going to do much against AV12. And even more not much against the 3+ of them that most guard players play. What I find most ridiculous about this is that the game takes place in the 41st millennium. Did every army really not have a way to shoot down a plane laying around in the armoury somewhere? Really? Dark Eldar and Eldar who's whole armies are basically flying don't know how to shoot a plane?
Speaking of which, planes that move 18" are super hard to hit and can't be assaulted due to how fast and high they move. But... When an Eldar jetbike moves 48" in a turn, they are no harder to shoot or assault...
Flying MCs - These have all the problems that flyers have but are a little more vulnerable. Unless you are playing against Daemons... The Tzeentch flying circus with 5 FMCs is going to be a tough army to deal with. They can basically put bolts of change and breath of chaos anywhere they want on the table. They also move slightly slower, which makes them much more maneuverable on the table.
Also, swooping 24" and being able to shoot a flamer from the sky is ridiculous. They can't be hit by flamers, and they can move super fast so they are hard to hit, but at the same time they can precisely place a flamer template. Fuckin GW...
Units of characters - This is going to be the bane of time in tournaments. If you don't know, they added a rule called "Look out, sir!" to the game which lets a scrub take a hit for a character model. For some reason, GW didn't prevent characters from making this "look out, sir!" roll. So units of characters can all jump in front of each other and take wounds. The "solution" to wound allocation is just wound allocation that takes longer. Paladins and Nobs, the biggest offenders of the previous wound allocation are of course units of characters... Son of a bitch.
Challenges - Challenges seem kind of silly in the future of combat, but so is hand to hand I guess. The crappy part of challenges is that if your power fist Sargent or Nob comes up against someone who can swing at initiative, then they either have to refuse or risk dying before they swing! I was playing a game the other night and my Wraithlord (who is also a character btw) got into combat with some Orks. Orks can't hurt a Wraithlord without their Nob, so I challenged him.
He had to refuse or die.
So basically I tied up that unit, killing off a couple Orks a turn until either he could get another squad in there or I killed all the Orks. That's not a favorable situation for him. It tied up one of his scoring units, and a fair number of points because I could single his character out.
Cinematic - I'm super tired of hearing how Cinematic everything feels. It's like all the blogs and podcasts out there latched onto that tagline and can't say anything else about 6th. A cinematic feeling inspires in me, a grand moving plot. Featuring cleverness and wit. (And boobs) I don't see cleverness in this rulebook. I see a company that wants their game played a certain way and eff what anyone else wants.
I'm sure there are a set of people who hate tournaments and want the game to be random and want their character to be able to solo a whole army. That's cool if you do. I'm just not that into it. Maybe this will have to be another edition to skip like 4th. It seems GW drained all the flavor in 4th and now they are overloading on it.
What do you guys think about 6th a couple weeks in?